﻿using UnityEngine;
using UnityEditor;

public class XEditorAdminTab : XEditorTraceTab
{
    string text;

    public XEditorAdminTab(EditorWindow window)
    {

    }

    public void OnEnable(Rect rect)
    {

    }

    public void OnDisable()
    {

    }

    public void OnGUI(Rect rect)
    {
        EditorGUILayout.LabelField("Command");
        text = EditorGUILayout.TextArea(text, GUILayout.Height(200));
    }

    public void OnReload()
    {

    }
}